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Democratising tectonism: High performance geometry for mass-customisation of virtual and physical spaces

Bhooshan, V., Louth, H.D. and Bhooshan, S.

2023

Architectural geometry, Tectonism, Metaverse, Game-tech, Participatory design, Robotic and digital fabrication, Spatial technology stack

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Abstract

A so-called Spatial Technology Stack (STS), that unifies Architectural Geometry and game-tech can robustly support the (i) synthesis of high-performance shapes including structurally optimised geometry and its processing for robotic and digital fabrication (RDF), and (ii) creation of environments that deliver novel, engaging and productive spatial user experiences both in the physical and virtual instantiations of architecture. A technological thesis associated with these observations is that STS can provide, in comparison to the ubiquitous but misaligned Building information Modelling technologies, an alternative high-performance technological basis for engaging and responsible design, both online and on-land. We will argue that STS is better aligned with the cultural production view of architecture, spatial user-experience (UX) design and enduser ergonomics, integrated design and construction and the ecological benefits thereof, and the game-tech powering the metaverse.

Citation

Bhooshan, V., Louth, H.D. and Bhooshan, S., 2023. Democratising Tectonism: High Performance Geometry for Mass-Customisation of Virtual and Physical Spaces. In Disruptive Technologies: The Convergence of New Paradigms in Architecture (pp. 167-190). Cham: Springer International Publishing.